

Does Not Like Men: She banished all men from Earth, including the Flash, in her second appearance.Dimension Lord: She's the queen of the Seventh Dimension and has control over all its facets.Designated Girl Fight: With all the men banished, Joan and other women tried to fight her, but she used her powers to spin them around until they started to disintegrate from the friction.Her connection to later-day Star Sapphires was only made in her third appearance 60 years later. Jay Garrick, The Flash, battled her twice when she escaped. She was found unworthy, however, and was banished to the Seventh Dimension.

Despite being a classically-trained musician and owning a Stradivarius, Bowin insists upon calling it a fiddle.įirst Appearance: All-Flash #32 (January, 1948)Ī woman of unknown name from an unknown world, this Star Sapphire was chosen by the Zamarons to be their champion years before the Star Sapphire Corps was formed.


Instrument of Murder: Although primarily a Musical Assassin, Bowin would occasionally use gimmicked violins containing blades or guns.Green and Mean: His costume is green and he's a criminal.Evil Twin: Of a successful violinist, Maestro Bowen.Evil Old Folks: Perhaps the oldest member of Flash's rogues gallery.Deal with the Devil: In one version of his origin, this is how he learned to play his magical music.Bald of Evil: Is bald as an egg, but wears a long white wig.This attempt ended badly to say the least. 10-Minute Retirement: He retired for a short time, but decided to get back into supervillainy.
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Bowin used his skills to become a professional thief and menaced the Flash many times before a brief retirement.
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I designed the critically acclaimed "100 Rogues" for iOS, and am currently working on the successfully Kickstarted "AURO", a cross-platform tactics videogame."You have felled your team-mate, Wildcat - and earned a place of honor in the Injustice Gang! Now kill him - while the Fiddler plays his doom!"Ī classically-trained musician who knows how to play magically-enhanced music that can not only hypnotize people, but also destroy objects and create sonic walls. I've given talks on game design at the NY Film Academy and the Franklin & Marshall College in Lancaster, PA. I also am a teacher, teaching game design, music and animation at various schools. This took form in my book, "Game Design Theory: A New Philosophy for Understanding Games". By this point, I began to refine my thoughts into a coherent, centralized theory for game design. I soon started to get my first paying work writing for sites such as and. In the mid 2000s, I began writing about game design for a blog called The Expensive Planetarium, which I continued to write for for about five years. I continued creating games throughout high school and college, where I studied videogame music composition. I first began designing games back in the mid 1990s, designing simple non-commercial computer games using the BASIC programming language.
